Useful signal
Excellent raw frequency because all five letters are common.
RAISE is a strong compromise for players who like vowel information but still want R and S in the opener. RAISE succeeds because it feels vowel-rich without becoming a pure vowel dump: R and S keep the candidate reduction practical.
The scores are a practical model for judging RAISE, not a promise that one opener wins every puzzle.
The entropy score estimates how much information RAISE is expected to gain across many possible answers. The frequency score reflects how often its letters appear in answer-style Wordle words. Letter coverage rewards the fact that RAISE uses five unique tiles, while the hard mode score asks whether the confirmed letters usually leave playable legal follow-ups.
The overall score is most useful when comparing openers with different personalities. A word can be easy for beginners without being the highest-entropy choice, and a word can have elite entropy while feeling less natural to play every day. Use the numbers to understand the tradeoff, then choose the opener whose feedback you can act on consistently.
RAISE has five unique letters, so every tile can produce new information on turn one.
| Letter | Frequency and usefulness |
|---|---|
| R | R is a top-tier consonant and gives RAISE more solving power than ADIEU or AUDIO. |
| A | A is common and useful, especially when paired with I/E feedback. |
| I | I expands vowel coverage beyond the A/E pair found in many balanced openers. |
| S | S is one of the best letters to test on turn one and a major reason RAISE performs well. |
| E | E gives the most important vowel check, though final E would be slightly more positional. |
Where RAISE performs well as a first Wordle guess.
Excellent raw frequency because all five letters are common.
Strong vowel coverage without ignoring consonants.
Beginner friendly because R, S, A, I, and E feedback is easy to use.
Often leaves natural second guesses that test T, L, O, C, and N.
No opener is perfect. These are the tradeoffs to plan around.
It misses T, a critical consonant for many high-value follow-ups.
Three vowels can be less efficient than testing one more consonant.
Hard mode can be awkward when A/I/E are all yellow.
The point is not to memorize one first word and stop thinking. Use the first result to decide whether your second move should reduce candidates broadly, chase a likely answer, or obey hard mode constraints.
Example feedback patterns for RAISE and what each one teaches you.
| Pattern | Information gained | Candidate reduction | Best next guess |
|---|---|---|---|
| RAISE G---Y | R is fixed first and E is elsewhere. | This points to R words with E moved into common second/fourth/fifth slots. | ROUTE or RETCH can keep R and locate E. |
| RAISE --Y-G | I is present elsewhere and E is fixed last. | The answer likely has final E plus a moved I. | SLICE or CHIME can test likely I/E frames. |
| RAISE ----- | R, A, I, S, and E are absent. | The answer likely uses O/U/Y and less common consonants. | CLOUT is a strong repair guess. |
The second guess is where a good opener becomes a real strategy.
After RAISE, do not automatically play a memorized partner word. Start by asking what the colors actually proved. Green tiles create structure. Yellow tiles create placement work. Gray tiles remove entire answer families. If the first result leaves many candidates, your second guess should usually test missing high-value letters. If the first result leaves a tight pattern, a direct solve or trap-breaking guess may be stronger.
In normal mode, you can use a broad information word even if it ignores a confirmed clue. In hard mode, every confirmed green and yellow from RAISE must be respected, so the best follow-up may be less flashy but more legally useful. This is why the hard mode score matters: it measures whether the opener gives you room to keep learning after the first feedback pattern.
Use the actual colors you received, but these options show how RAISE is normally complemented.
This follow-up favors broad coverage and avoids overcommitting to a single answer family too early.
This path is better when the first pattern points toward a recognizable answer shape and you want to press for a faster solve.
This option is designed to reuse confirmed information while still testing letters that can split the remaining pool.
How RAISE compares with other popular starts.
RAISE works differently depending on your skill level and mode.
Excellent. It gives vowel confidence and useful consonants.
Very good. It is not always top entropy, but it is practical.
Good. Multiple vowels need care, but R and S help.
RAISE is the best choice for players who like vowel coverage but do not want to sacrifice all consonant efficiency.
Openers with similar goals or useful comparison value.
Common questions about using RAISE as your first Wordle guess.