Highest entropy
Openers that maximize expected information gain.
ROATE, SLATE, SOARE, CRANE
Analyze and compare Wordle starting words using entropy, letter coverage, frequency, and hard mode usefulness.
| Rank | Word | Entropy | Frequency | Coverage | Modo difĂcil | Best For | Analysis |
|---|---|---|---|---|---|---|---|
| 3 | CRANE | 4.05 | 94 | 96 | 91 | entropy, hard mode, balanced, beginner | Read analysis |
| 1 | SLATE | 4.12 | 96 | 97 | 92 | entropy, hard mode, balanced, beginner | Read analysis |
| 4 | TRACE | 4.00 | 95 | 95 | 90 | entropy, balanced | Read analysis |
| 5 | STARE | 4.03 | 97 | 96 | 91 | entropy, hard mode, beginner, balanced | Read analysis |
| 8 | ADIEU | 3.35 | 82 | 88 | 69 | vowels, beginner | Read analysis |
| 9 | AUDIO | 3.18 | 76 | 86 | 64 | vowels | Read analysis |
| 6 | RAISE | 3.96 | 98 | 96 | 89 | vowels, beginner, balanced | Read analysis |
| 7 | ARISE | 3.92 | 98 | 96 | 88 | vowels, beginner, balanced | Read analysis |
| 2 | ROATE | 4.18 | 99 | 98 | 93 | entropy, hard mode, balanced | Read analysis |
| 10 | SOARE | 4.15 | 99 | 98 | 92 | entropy, vowels, balanced | Read analysis |
Different players need different openers, so the rankings separate raw information gain from practical usability.
Openers that maximize expected information gain.
ROATE, SLATE, SOARE, CRANE
Words that keep legal follow-ups flexible after greens and yellows.
ROATE, SLATE, CRANE, STARE
Starts that reveal the vowel map quickly.
SOARE, RAISE, ARISE, ADIEU
Readable words with feedback patterns that are easy to act on.
SLATE, CRANE, STARE, RAISE
Openers with strong consonants, useful vowels, and no repeated letters.
ROATE, SLATE, SOARE, CRANE
A good first guess is not simply the word with the most vowels or the word most likely to be the answer.
A strong Wordle starting word creates useful separation. After one guess, you want the remaining answer pool to split into smaller groups that are easy to manage on guess two. That means the opener needs common letters, useful positions, and enough variety to produce different feedback patterns. A word like SLATE or CRANE is strong because an all-gray result is still valuable, while a mixed yellow and green result usually points to a clear follow-up.
The best openers also support the way real people play. A mathematically efficient word is less helpful if its feedback is confusing, if it creates awkward hard mode constraints, or if it requires memorizing obscure second guesses. The Starting Word Analyzer balances measurable information with practical usability so you can pick an opener you will actually use well.
Entropy estimates how much uncertainty a guess removes before you know the answer.
In Wordle, every guess can produce one of many color patterns. Entropy rewards words that spread possible answers across many meaningful patterns instead of dumping most answers into one large bucket. If two starting words use common letters but one consistently leaves smaller candidate groups, the higher-entropy word is usually better.
High entropy does not mean the word is likely to be the answer. It means the word is likely to teach you a lot. ROATE and SOARE perform well by testing multiple major vowels with strong consonants. SLATE and CRANE perform well because their consonants appear in many different answer families. ADIEU and AUDIO can feel informative because they reveal vowels, but they often leave too many consonant possibilities unresolved.
Coverage measures how many useful, unique letters your opener tests.
Five unique letters are usually better than repeated letters on the first turn because each tile can confirm or remove a different clue. Strong coverage also means covering different kinds of letters: at least one or two high-value vowels, several common consonants, and letters that work in common positions. This is why balanced openers outperform many vowel-heavy openers over time.
Coverage is not just a raw count. The letters need to matter. E, A, R, S, T, L, N, O, I, and C tend to produce more useful first-turn feedback than rare letters. A word with Q, J, X, or Z can be useful later, but those letters are usually poor first-guess investments because they appear in fewer answers.
Frequency helps explain why some letters are worth testing earlier than others.
A frequency score estimates how often the letters in a starting word appear in the answer list. RAISE scores well because every letter is common. SLATE scores well because S, L, A, T, and E show up across many answer families. Frequency is especially helpful for beginner strategy because common letters create more recognizable feedback patterns.
Frequency alone is not enough. A word can contain common letters but place them in less useful positions, or it can produce feedback that leaves a large group of similar candidates. That is why the analyzer combines frequency with entropy, coverage, hard mode usefulness, and practical follow-up quality.
Hard mode changes the value of an opener because every confirmed clue must be reused.
In normal mode, you can use a second guess purely to collect information. In hard mode, green letters must stay fixed and yellow letters must appear again. That makes flexibility important. A hard-mode-friendly opener uses letters that can combine with many follow-up words even when two or three clues are confirmed.
SLATE, CRANE, STARE, ROATE, and SOARE all have strong hard mode profiles because their letters form many legal follow-up shapes. ADIEU and AUDIO can become awkward when several vowels turn yellow. The issue is not that vowels are bad; it is that hard mode can force you to reuse them before you have enough consonant information.
Most opener mistakes come from chasing comfort instead of information.
The first common mistake is using repeated letters too early. A word with repeated E or O may be a valid answer, but it tests fewer distinct clues. The second mistake is using a word because it feels lucky. Your first guess should be judged by what it teaches across many possible answers, not by whether it occasionally solves in one.
The third mistake is overvaluing vowels. Vowels matter, but consonants often define the answer. A player who starts ADIEU and then guesses another vowel-heavy word may know the vowel map while still having dozens of possible answers. A better plan is to use a balanced first word, then let the colors decide whether the second guess should test missing vowels, new consonants, or direct answer candidates.
The strongest starts combine information gain with follow-up clarity.
| Word | Best use case | Why it works |
|---|---|---|
| SLATE | Balanced and hard mode | SLATE is a top-tier opener because it tests S, L, T, A, and E, five letters that define a large share of Wordle answer patterns. |
| ROATE | Balanced and hard mode | ROATE is an elite entropy opener that tests R, O, A, T, and E, but it feels less natural than common openers like SLATE or STARE. |
| CRANE | Balanced and hard mode | CRANE is a balanced opener that tests three premium consonants and two central vowels without repeating letters. |
| TRACE | General opening play | TRACE is a close cousin of CRANE that swaps N for T, giving stronger T coverage while keeping R, A, C, and E. |
| STARE | Balanced and hard mode | STARE is a natural, high-frequency opener that tests S, T, R, A, and E in one clean move. |
| RAISE | Vowel coverage | RAISE is a strong compromise for players who like vowel information but still want R and S in the opener. |
| ARISE | Vowel coverage | ARISE uses the same high-frequency letters as RAISE, but the positions change the information you get from greens. |
| ADIEU | Vowel coverage | ADIEU is famous because it tests four vowels, but its consonant coverage and entropy are weaker than many balanced openers. |
| AUDIO | Vowel coverage | AUDIO tests four vowels including O and U, but it gives up too much consonant information to rank with elite openers. |
| SOARE | Vowel coverage | SOARE is a high-entropy opener that tests S, O, A, R, and E, giving excellent vowel coverage plus two premium consonants. |
Use the opener data with the rest of the Wordle analysis workflow.
Short answers about choosing and comparing Wordle openers.